If i can get a RWG map with a trader in or on the edge of a major town or city, It makes the game a lot more fun for me. Navezgane's traders are all evenly spaced roughly 2km away from the next nearest trader.ģ. I severely dislike running for 4 hours of the day just to get to a location.spend 8 hours there, and 4 hours back.i'm wasting half my time. It makes running quests and rechecking for certain key items significantly less frustrating. I look for RWG maps with two traders near each other if possible. As it is, I already know the traders are arrayed like the 5 pips on a dice, that means exploring to try to find traders isn't a thing and will never be a thing in navezgane unless they redo the whole thing again.Ģ. I start up new games often enough that knowing where a given POI is will quickly become a thing. boxes after a TOUGH POI dungeon crawl to find inside:ġ. I doubt there is a more disappointing feeling than finding a couple of Working Stiff/Shotgun Mess. Otherwise you're strongly encouraging gaming the AI or kite-and-ditch, which isn't fun. Like 200+ rounds for most stuff) or the XP rewards for irradiated zombies (if they have 2x the health make them worth 2x the XP). Either dramatically improve the POI rewards (tons of ammo. Make it worthwhile to kill the strongest zombies and the zombie bears. Next POI I clear I'll just kite the irradiated ones out to a pit outside and ditch them or brutally exploit the AI to just farm them with stone arrow headshots.ĭon't make me do that. If it takes 3x the ammo and resources to kill a radiated zombie but he only gives 20% more XP it's best to just ignore/kite them. Flat out not worth it save as XP farming, which I can still do faster/easier just running around. 4-8 glowing zombies means that I'm losing resources clearing the POI. The only negative feedback I have is this. Have a parkour and L-shaped ladder entrance up an outside wall. Have stairs and ramps with gaps so they climb and try to jump but they end up falling on spike traps. The structure is too large and has too many different support points to worry about getting dug out. I had some repair work to do in the morning but other than the noise I was fine all night, went down in the daylight and boinked heads with arrows and a fireaxe for a bit. It has everything you need and just to test it I sat out night 21 horde in my crafting bunker on the 4th floor. For people wanting a nice 'safe' base if you clean out Shotgun Messiah Factory the top of it is excellent. It's just a flat out better environment than any of the RWGs I've tried and it feels huge and roomy even with vehicles. It's huge, super super huge and the POIs and map design is excellent. ![]() Holy ♥♥♥♥ if you're playing RWG now, stop and go to Navezgane. As someone who always did RWG before I decided on A17 to play Navezgane to get a solid feel for what TFP intended the game to feel like.
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